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Meta Releases SAM 3D — Open Source 3D Generation

I tested Meta's new SAM 3D on A100 GPUs. Here's my honest take on speed, quality, Gaussian Splats, and real-world use cases for VR/AR development.

Meta has just released SAM 3D — extending their famous Segment Anything Model into 3D generation. This is open source and completely free, making it a significant moment for the 3D AI community.

I deployed the inference on Azure A100s and tested all capacities of this model. Here's my honest take after extensive testing.

Meta SAM 3D AI generated textured mesh - open source 3D generation from Segment Anything
Example of SAM 3D output with textured mesh

How SAM 3D Works

SAM 3D is part of the Segment Anything family. It takes images, segments objects, and then generates a 3D representation. But here's the key thing to understand:

SAM 3D doesn't create traditional 3D meshes first. It generates Gaussian Splats, which can then be converted to meshes with baked textures — but only when running the model locally.

If you use the Meta playground, you'll only get Gaussian Splats output. To get meshes with textures, you need to run the model locally.


Speed is Insane

One thing that immediately stands out: the generation speed is incredibly fast. This is a major advantage over many other 3D generation tools that can take minutes per generation.

Meta SAM 3D performance benchmarks
Meta SAM 3D performance benchmarks

System Requirements

Meta's documentation states 32GB VRAM minimum, but I managed to run geometry generation under 12GB VRAM — that includes Gaussian Splats and mesh output.

However, for the full pipeline with textures, you'll need more VRAM and Linux.

Windows limitation: You can run the geometry part on Windows, but the full texture pipeline requires Linux.

Quality: SAM 3D vs Hunyuan 2.1

Meta claims an 80% preference rate over other open-source models. I compared it directly against Hunyuan 2.1.

My honest assessment? It's not quite 80%. I'd say more like 60-70% preference — but it's definitely better than Hunyuan 2.1 in many cases.

SAM 3D mesh topology - wireframe view of AI generated 3D model from Gaussian Splats
SAM 3D mesh structure — relatively simple but accurate shapes

What It's Good (and Bad) At

Works Well For

  • • Furniture and props
  • • Environmental objects
  • • Simple geometric shapes
  • • Quick prototyping

Struggles With

  • • Characters and faces
  • • Organic shapes
  • • Text and fine details
  • • High-res textures (max 2K, still blurry)
SAM 3D limitations - AI struggles with character faces, organic shapes, and text details
SAM 3D has difficulty with characters, faces, and text details

The textures tend to be blurry even at maximum 2K resolution. This is because the Gaussian Splats are converted to mesh with baked textures — the conversion process loses some detail.

The mesh itself is relatively simple, but the overall shape accuracy is quite good for an open-source model.


Ideal Use Cases

The use case for SAM 3D is somewhat narrow but specific:

  • VR/AR development — Quick environmental props
  • Unreal Engine developers — Rapid prototyping of scene objects
  • Gaussian Splat workflows — If you already work with splats

For traditional 3D workflows (Blender, Maya, etc.), the Gaussian Splat output can be a hurdle. Opening and converting splats isn't as straightforward as importing a GLB or OBJ file.


The Verdict

SAM 3D is a genuinely exciting release for the open-source 3D AI community. The speed is impressive, and for certain use cases — especially furniture, props, and environmental objects — it delivers solid results.

The limitations are real: Linux-only, Gaussian Splat output, blurry textures, and struggles with organic shapes. But the fact that this model exists, is open source, and is making progress is absolutely amazing for the field.

Bottom line: If you're an Unreal developer doing VR/AR props, or you already work with Gaussian Splats, SAM 3D is worth trying. For traditional 3D workflows, the other tools on our leaderboard might still be more practical.

Want to compare these tools yourself? Check out our 3D AI Arena.

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